| CHI 98 Conference Program | April 18-23, 1998, Los Angeles, CA USA |
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Angela Boltman, Hawthorne Elementary School, Albuquerque Public Schools; Allison Druin, University of Maryland; Adrian Miura, University of New Mexico
Benefits
You will learn about the CHIkids model of technology immersion for kids, a
problem-centered approach to teaching for educators, and examples of contextual
inquiry and participatory design methodologies for HCI professionals.
Origins
This is a new tutorial for CHI 98.
Features
Audience
Anyone who is interested in learning more about the design of technology
environments for kids, as well as the immersion of kids in the technology
experience. No previous background or knowledge in the area of children and
technology is assumed.
Presentation
Lecture, group discussion, hands-on participation in CHIkids.
Instructors
Angela Boltman is a CHI 98 CHIkids Co-Chair. She was a 1997 CHIkids leader.
Angela is the Technology Specialist at Hawthorne Elementary School in
Albuquerque, New Mexico. Allison Druin is Assistant Professor at the University
of Maryland's College of Education and Institute for Advanced Computer Studies.
She is the founder of the CHIkids program. Adrian Miura is a Multimedia Project
Developer at the University of New Mexico's Division of Media Technology
Services. He is currently developing the University's first Web-based course.
Related Tutorial
Other tutorials offered within the Education Application Domain Area:
As we look to the future of HCI, one of our goals must be to continue to develop HCI as a field by reaching out to professionals within HCI or related disciplines who are not yet regular participants in the CHI conferences. To extend the reach of the CHI conference, ACM SIGCHI has created the HCI Development Consortium to encourage the interaction between the existing CHI community and focused groups of professionals who have not yet established close links to the CHI conference.
The 1998 Development Consortium will be bringing together teachers who are attempting to utilize computers as an educational tool within their classrooms. These teachers will be from varied grade levels and represent many countries. This event will provide an opportunity for teachers to shape how computers are being used in educational settings and how HCI research and development might improve the use of computers in the classroom.
The Consortium will meet in a workshop-style environment on the Sunday prior to the conference and again at the end of the conference. Participants will also have an opportunity to experience the CHIkids program.
Development Consortium Co-Chairs
Lisa Neal, EDS Collaboration, Groupware, and Messaging Services
Benefits
You will learn what technologies are being used for distance learning, how to
select and deploy them, and how to design and deliver effective distance learning
classes.
Origins
This is a new tutorial for CHI 98.
Features
Audience
Managers, administrators or educators interested in setting up distance learning
programs or developing and delivering distance learning classes. No experience
with collaborative technologies is necessary.
Presentation
Lecture and discussion with both demos and videos. Real-life examples and
case-studies will illustrate key points.
Instructor
Lisa Neal holds a Ph.D. in Computer Science and is a Senior Research Engineer at
Electronic Data Systems where she consults on distance learning and collaborative
technologies. She developed a distance learning program at EDS, and develops and
teaches courses on Emerging Technologies in HCI and Collaborative Environments.
Her work is featured in the proceedings of HCI International '97 and GROUP '97.
She has organized and will moderate a panel on distance learning at CHI 98. Neal
is author of a forthcoming book on the selection and use of distance learning
technologies.
Related Tutorial Other tutorials offered within the Education Application Domain Area:
Sherry Hsi, UC Berkeley; Elliot Soloway, University of Michigan
Ease of use, valuable as it certainly is, is too limited a vision. We need to raise our expectations for what computationally-based interfaces can support and address the challenge of nurturing the intellectual growth of children and adults. Simply put, we need to move from focusing just on the needs of users to focusing on the needs of learners (i.e., growth, diversity, motivation).
A new generation of researchers cross-trained in education, engineering, design, cognitive science and computer science, are taking the design process into schools, homes and workplaces. This new generation's design practices combine academic research, technology design, and assessment in authentic classroom context to formulate emerging practices, new design methods and principles. The goal of these folks is to design software that "make people more effective learners" while also designing interfaces that make them want to learn and know how to learn beyond the computer task at hand. We wish to take the opportunity of CHI 98, with its theme of education, to hold the first formal meeting of those interested in Learner-Centered Design (LCD).
If you are interested in participating, please send a one-page description of your current efforts in addressing the needs of learners, plus a one-paragraph statement about what you hope to get out of such a one-day workshop. The program committee will then review all submissions and select 20 participants. Send statements to Elliot Soloway, soloway@umich.edu and Sherry Hsi, hsi@socrates.berkeley.edu.
More information is available at http://www.soe.berkeley.edu/chi/index.html.
Contact
Elliot Soloway
University of Michigan
Ann Arbor, MI 48109 USA
Tel: +1 313 763 6988
Email: soloway@umich.edu
Alan Kay
The Walt Disney Company
History, and especially recent history, is littered with new useful ideas that have been rejected over and over again. Then, after desperate attempts to make them look like old existing ideas, they are grudgingly accepted. As Kuhn dryly noted, even in science it seems to take 25 years for a new idea framework to be accepted, because that is how long it takes for the old scientists to die off! Outside of science, it seems to take still longer.
In this talk, we will explore the nature of creativity-particularly in the computer and user interface areas-and then try to discover why what is creative to one group seems so destructive to another.
Dr. Kay, Disney Fellow and Vice President of Research and Development, is best known for the idea of personal computing, the conception of the intimate laptop computer and the inventions of the now ubiquitous overlapping-window interface and modern object-oriented programming. His deep interest in children and education was the catalyst for these ideas and continues to be a source of inspiration to him. As one of the founders of the Xerox PARC, Kay led one of the groups that in concert developed these ideas into modern workstations (and the forerunners of the Macintosh), Smalltalk, the overlapping-window interface, desktop publishing, the Ethernet, laser printing and network "client-servers." MP< Dr. Kay was a member of the University of Utah ARPA research team that developed 3-D graphics, where he earned a doctorate (with distinction) for the development of the first graphical object-oriented personal computer. He holds undergraduate degrees in mathematics and molecular biology from the University of Colorado. Kay also participated in the original design of the ARPANet, which later became the Internet. Kay has received numerous honors, including the ACM Software Systems Award and the J-D Warnier Prix D'Informatique. He is a Fellow of the American Academy of Arts and Sciences, the National Academy of Engineering and the Royal Society of Arts.
Session Chair: Mark Schlager, SRI International
Session Chair: Allison Druin, University of Maryland
Session Chair: Hiroshi Ishii, MIT Media Laboratory
Organizers
Panelists
Session Chair: Jürgen Koenemann, GMD
Organizer
Session Chair: Gilbert Cockton, University of Sunderland
Organizers
Panelists
Session Chair: Debra Lieberman, Media Research Consultant
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