CHI 98 Conference Program April 18-23, 1998, Los Angeles, CA USA

Pre-Conference Sessions All-at-Once

Saturday, April 18, 18:00 - 21:00

Consortium: Doctoral Consortium
The CHI 98 Doctoral Consortium is a closed session that provides an opportunity for Ph.D. students to explore their research interests in an interdisciplinary workshop with established researchers in a group setting. The participants receive feedback on current research and guidance for future research directions. The consortium also aims toward the development of a supportive community of scholars while contributing to the conference goals through interaction with other researchers and participation in conference events. Consortium participants have been invited based on their dissertation proposals, and reflect the wide range of disciplines within HCI research.

Doctoral Consortium Faculty Members

Participants

Saturday, April 18, 18:00 - 21:30

Tutorial: 1. Human-Computer Interaction: Introduction and Overview
Keith A. Butler, Boeing Information and Support Services; Robert J. K. Jacob, Tufts University; Bonnie E. John, Carnegie Mellon University

Benefits
If you are a newcomer to the HCI field, this tutorial will give you the background you need to get the most out of the CHI conference.

Origins
This tutorial is a tried-and-true introduction to the field of HCI. It has become a CHI conference tradition.

Features

Audience
Professionals from computing-related fields who are new to the field of human-computer interaction. No background in HCI is assumed.

Presentation
Lecture and small-group activities.

Instructors
Keith Butler is a senior principal scientist for user-centered design at Boeing; previously, a member of the technical staff at Bell Labs. Rob Jacob is a faculty member at Tufts University's Electrical Engineering and Computer Science Department; previously, in the Human-Computer Interaction Lab at the Naval Research Laboratory. He is a on the editorial board of ACM Transactions on Computer-Human Interaction. Bonnie John is a faculty member at Carnegie Mellon University's Computer Science and Psychology Departments and HCI Institute; previously, a mechanical engineer at Bell Laboratories designing data- and telecommunications systems. Her research develops "engineering models" of computer users and applies them to the evaluation and design of computer systems.

Related Tutorials
Other suggested choices for newcomers:

Tutorial: 2. Introduction To Web Design
Jakob Nielsen, Sun Microsystems

Benefits
You will learn how to design compelling, easy to use, well-structured and attractive Web sites, as well as simple and efficient methods for testing Web sites for usability.

Origins
This tutorial was highly attended at CHI 96 and CHI 97. Earlier versions were also presented at the World Wide Web Consortium's WWW'4, WWW'5 and WWW'6 conferences.

Features

Audience
Anyone responsible for authoring, designing and managing Web sites. Anyone with prior experience with the Web who understands the basic nature of Web pages.

Presentation
Lecture and small-group activities.

Instructor
Jakob Nielsen is a Sun Microsystems Distinguished Engineer. He was the user interface lead for the redesign of Sun's WWW pages, co-designed Sun's Intranet and has contributed to user interfaces for several other Web projects, online services and pre-Web hypertexts. Dr. Nielsen's most recent book is Designing Exceptional Websites: Secrets of an information Architect (New Riders, November 1997). Other books include Multimedia and Hypertext: the Internet and Beyond, Usability Engineering, Usability Inspection Methods (with Robert L. Mack) and International User Interfaces (with Elisa del Galdo).

Related Tutorials

Tutorial: 3. Information Visualization
Stuart K. Card, Xerox PARC; Stephen G. Eick, Bell Labs; Nahum Gershon, MITRE

Benefits
You will gain a working knowledge of the emerging field of information visualization including retrieved information from large document collections, the Web and databases.

Origins
This successful CHI 97 tutorial has been revised for CHI 98.

Features

Audience
Participants should have interest in understanding this emerging and significant area and some basic knowledge in graphics and visualization.

Presentation
Lecture and demonstrations.

Instructors
Stuart Card, a XEROX Research Fellow, manages the User Interface Research group at Xerox Palo Alto Research Center performing research on theory and design of interactive computing systems. Card is co- author of the ACM SIGCHI Curriculum Report, and has instructed three tutorials at the CHI Conferences. Stephen G. Eick, the Technical Manager of the Data Visualization Research Group at Bell Labs, does research on extracting and visualizing latent in large databases (abstract networks, software source code and text corpora) using novel interactive visualizations. Eick presented tutorials on perception at SIGGRAPH 94, 95 and 96 and a software visualization tutorial at Visualization 93. Nahum Gershon, a Principal Scientist at The Mitre Corporation, works on information and data visualization, network browsers, image processing, data organization, and analysis of medical, environmental and other multidimensional data. He explores how knowledge of the human perceptual system can be exploited when designing visualization systems.

Related Tutorial

Sunday, April 19, 08:30 - 18:00

Other Activity: CHIkids
CHIkids attendees are taking part in four areas of technology exploration: creating multimedia stories in the Multimedia Storytelling area, trying the latest educational multimedia titles in the CD-ROM Field Trips area, testing emerging software technologies with CHI researchers in the Technology Workouts area or being conference reporters using desktop publishing tools and the WWW in the CHIkids Newsroom.

Sunday, April 19, 08:30 - 21:00

Consortium: Doctoral Consortium
The CHI 98 Doctoral Consortium is a closed session that provides an opportunity for Ph.D. students to explore their research interests in an interdisciplinary workshop with established researchers in a group setting. The participants receive feedback on current research and guidance for future research directions. The consortium also aims toward the development of a supportive community of scholars while contributing to the conference goals through interaction with other researchers and participation in conference events. Consortium participants have been invited based on their dissertation proposals, and reflect the wide range of disciplines within HCI research.

Doctoral Consortium Faculty Members

Participants

Sunday, April 19, 09:00 - 12:30

Tutorial: 16. What Children Can Tell Us About Technology: The CHIkids Model of Technology Immersion
Angela Boltman, Hawthorne Elementary School, Albuquerque Public Schools; Allison Druin, University of Maryland; Adrian Miura, University of New Mexico

Benefits
You will learn about the CHIkids model of technology immersion for kids, a problem-centered approach to teaching for educators, and examples of contextual inquiry and participatory design methodologies for HCI professionals.

Origins
This is a new tutorial for CHI 98.

Features

Audience
Anyone who is interested in learning more about the design of technology environments for kids, as well as the immersion of kids in the technology experience. No previous background or knowledge in the area of children and technology is assumed.

Presentation
Lecture, group discussion, hands-on participation in CHIkids.

Instructors
Angela Boltman is a CHI 98 CHIkids Co-Chair. She was a 1997 CHIkids leader. Angela is the Technology Specialist at Hawthorne Elementary School in Albuquerque, New Mexico. Allison Druin is Assistant Professor at the University of Maryland's College of Education and Institute for Advanced Computer Studies. She is the founder of the CHIkids program. Adrian Miura is a Multimedia Project Developer at the University of New Mexico's Division of Media Technology Services. He is currently developing the University's first Web-based course.

Related Tutorial
Other tutorials offered within the Education Application Domain Area:

Sunday, April 19, 09:00 - 17:00

Consortium: Development Consortium
As we look to the future of HCI, one of our goals must be to continue to develop HCI as a field by reaching out to professionals within HCI or related disciplines who are not yet regular participants in the CHI conferences. To extend the reach of the CHI conference, ACM SIGCHI has created the HCI Development Consortium to encourage the interaction between the existing CHI community and focused groups of professionals who have not yet established close links to the CHI conference.

The 1998 Development Consortium will be bringing together teachers who are attempting to utilize computers as an educational tool within their classrooms. These teachers will be from varied grade levels and represent many countries. This event will provide an opportunity for teachers to shape how computers are being used in educational settings and how HCI research and development might improve the use of computers in the classroom.

The Consortium will meet in a workshop-style environment on the Sunday prior to the conference and again at the end of the conference. Participants will also have an opportunity to experience the CHIkids program.

Development Consortium Co-Chairs

Sunday, April 19, 09:00 - 17:30

Tutorial: 4. Planning and Implementing User-Centred Design
Nigel Bevan, National Physical Laboratory; Ian Curson, National Physical Laboratory

Benefits
You will learn a structured approach to user-centered design based on the principles of the forthcoming International Standard "Human centred design processes for interactive systems" (ISO DIS 13407) and other associated standards.

Origins
This is a new tutorial for CHI 98.

Features

Audience
Human factors practitioners and researchers interested in the practical application of appropriate methods. Project and business managers who wish to improve the usability of their systems. IT procurers who wish to ensure their suppliers have a human-centred design process in place.

Presentation
Lecture and small-group exercises.

Instructors
Nigel Bevan has first degrees in physics and psychology and a Ph.D. in man-machine interaction. He was technical coordinator of the MUSiC project, and is now manager of the INUSE and RESPECT projects with a network of Usability Support Centres around Europe. He is an active participant in ISO 13407, and is editor of ISO 9241-11, ISO 14598-1 and ISO 9126-1. Ian Curson has been working with NPL Usability Services since obtaining his masters degree in Technical Communication and Human-Machine Interaction in 1993. He is responsible for commercial services provided by NPL Usability Services, including consultant training and evaluations.

Related Tutorials

Tutorial: 5. Product Usability: Survival Techniques
Jared M. Spool, User Interface Engineering; Carolyn Snyder, User Interface Engineering

Benefits
You will learn how to produce a more usable product by prototyping and testing a design in a matter of hours, using readily available materials.

Origins
This is an update of a tutorial presented at several CHI conferences. This year more emphasis is placed on discount usability methods and less on design principles and user interface guidelines.

Features

Audience
All members of the development team, including engineers, designers, technical writers and managers. Experience in developing commercial products is highly recommended. Participants are not assumed to have experience with usability testing.

Presentation
Lecture, hands-on design exercise and competition.

Instructors
Jared M. Spool is Founding Principal of User Interface Engineering. He has over 16 years experience conducting usability evaluation on a variety of products, and is an expert in paper prototyping techniques. Jared is on the faculty of the Tufts University Gordon Institute. He speaks at other conferences around the country such as Web 97, SD 97 and WinHelp. Carolyn Snyder is a Principal at User Interface Engineering. A former software developer, now teaching paper prototyping techniques to development teams, facilitates usability tests, writes articles on topics related to usability and has lectured at Harvard and NIST. She has an MBA from the University of Chicago and a BS in Computer Science from the University of Illinois.

Related Tutorials

Tutorial: 6. Java-Based User Interface Design and Development
Manfred Tscheligi, Center for Usability Research and Engineering; Verena Giller, Center for Usability Research and Engineering

Benefits
You will learn about the benefits of Java from a user interface designers' viewpoint.

Origins
This is a new tutorial for CHI 98.

Features

Audience
User interface designers, user interface programmers and researchers. Attendees should have basic knowledge of the Web, some experience with common user interface software concepts and user interface guidelines. Java programming knowledge is not necessary.

Presentation
Interactive presentations and examples

Instructors
Manfred Tscheligi is Professor of Applied Computer Science at the University of Vienna and Director of the Center for Usability Research and Engineering (CURE). Verena Giller is Research Associate at the University of Vienna and Vice Director of the Center for Usability Research and Engineering (CURE). CURE is working on research and industrial projects in various domains. CURE is a member of the European Usability Centre (EUSC) Network, and runs the Austrian Java Competence Center (JCCA) in cooperation with SUN Microsystems. Several Java oriented industrial projects are managed by these instructors.

Related Tutorials

Tutorial: 7. Cognitive Factors in Design: Basic Phenomena in Human Memory and Problem Solving
Thomas T. Hewett, Drexel University

Benefits
You will learn the theoretical underpinnings of how people remember and how they solve problems. You will also learn how to use that knowledge during product design to interpret user interface guidelines and also to go beyond the guidelines.

Origins
This was a top-rated tutorial at CHI 95, CHI 96 and CHI 97.

Features

Audience
Anyone interested in human-computer interaction and interactive system design who has not done course work in cognitive psychology. Not intended for the human factors specialist, for the individual with extensive training in psychology or for the individual seeking a state-of-the-art literature review of the latest research in cognitive psychology.

Presentation
Interactive presentation and hands-on demonstrations.

Instructor
Tom Hewett is Professor of Psychology at Drexel University in Philadelphia, Pennsylvania, USA, where he teaches courses on Cognitive Psychology, Problem Solving and Creativity, Psychology of Human-Computer Interaction and the Psychology of Interaction Design. Some of his papers have described the structure and implications of a taxonomy for thinking about instructional computing. Dr. Hewett chaired the SIGCHI Curriculum Development Group which developed recommendations for undergraduate curricula and courses for HCI. He served for four years as vice-chair for operations of SIGCHI and was one of the general co-chairs for the CHI 94 conference.

Related Tutorial

Tutorial: 8. CSCW, Groupware and Workflow: Experiences, State of the Art and Future Trends
Steven Poltrock, Boeing Information and Support Services; Jonathan Grudin, University of California at Irvine

Benefits
You will learn what groupware technologies are being used, what problems people have encountered and how successes were obtained.

Origins
Popular at previous CHI conferences, this tutorial has been revised for CHI 98.

Features

Audience
Designers, developers, researchers, marketers and managers who need to know about the current possibilities and future trends of CSCW, groupware or workflow systems. A general background in HCI and experience working collaboratively is assumed. Broad knowledge or experience with collaborative technologies is not expected.

Presentation
Lectures and structured activities.

Instructors
Steven Poltrock and Jonathan Grudin, Co-Chairs of CSCW 98, began collaborating in 1986. Jonathan Grudin, Editor-in-Chief of ACM Transactions on Computer-Human Interaction, has worked as a developer and researcher, and has published numerous technical and popular articles. Steven Poltrock introduces, evaluates and deploys groupware systems that support information sharing, organizational memory, concurrent engineering, collaborative authoring and workflow management. Together they have authored several overviews of CSCW and groupware.

Related Tutorials

Tutorial: 9. CANCELLED Network Communities, Community Networks
This tutorial has been cancelled due to illness.

John M. Carroll, Virginia Tech; Mary Beth Rosson, Virginia Tech

Benefits
A community network is a special case of a network community in which a physical community coextends with the network community. Some observers have argued that community networks represent a vital contemporary manifestation of strong democracy. This tutorial will survey and analyze network communities and community networks focusing on how they impact human activities and institutions.

Origins
This timely and contemporary topic that has been successfully presented at previous CHI conferences has been updated for CHI 98.

Features

Audience
Intended for HCI professionals who want to attain a basic understanding of network concepts, skills and issues. No prior knowledge is assumed.

Presentation
Lecture and demonstrations.

Instructors
John M. Carroll is Professor of Computer Science and Psychology and head of the Computer Science Department at Virginia Tech. His research is the analysis of learning, problem solving and collaboration in HCI contexts, and the design of appropriate methods, tools, and environments. His most recent work focuses on education and community history applications of the Blacksburg Electronic Village and the WWW. Mary Beth Rosson is Associate Professor of Computer Science at Virginia Tech; previously, a Research Staff Member and Manager at the IBM T. J. Watson Research Center. Her research interests include developing new paradigms for the study of human-computer interaction, using network technology to support collaboration, and psychological issues in the learning and use of the object-oriented design paradigm.

Related Tutorials

Tutorial: 10. Structured Observation: Practical Methods for Understanding Users and Their Work in Context
Susan M. Dray, Dray & Associates

Benefits
You will learn how to plan for and carry out observations of users. A heavy emphasis is placed on practical steps for the designer to take that will lead to success.

Origins
This is an updated version of a highly-regarded CHI 97 tutorial.

Features

Audience
Anyone who wants to understand how users work in order to do a better job of system design. Developers, designers and managers who are responsible for customer needs analysis and identifying user requirements.

Presentation
Lecture, group discussion and small group exercises to obtain practical experience performing structured observation.

Instructor
Susan M. Dray has a Ph.D. in Psychology from UCLA and has worked as researcher, manager and consultant in the organizational design and use the of technology at Honeywell, Inc., American Express Financial Advisors and most recently, as an independent consultant who has published numerous articles. She is a Fellow of the Human Factors and Ergonomics Society (HFES). She has been active with the CHI conferences since CHI 84. She was the North American Editor of the international journal, Behaviour and Information Technology and currently edits the Business Views column of interactions.

Related Tutorials

Tutorial: 11. Practical GUI Screen Design: Making It Usable
Cliff Wilding, The Hiser Group

Benefits
You will learn the principles of good screen design, including a detailed examination of screen layout, templates and metaphors.

Origins
This is a new tutorial for CHI 98.

Features

Audience
Computer professionals involved in user interface design, including systems analysts, business analysts, software developers, multimedia developers and computer-based training authors. It is an advantage if attendees are familiar with GUIs and/or GUI design.

Presentation
Presentation and hands-on exercises.

Instructor
Cliff Wilding is from Melbourne, Australia, and is a senior consultant with The Hiser Group, a user interface design and usability consultancy. He specializes in contextual inquiry, user interface design, participatory design and usability testing for commercial and in-house applications. Platforms range from traditional GUI operating systems to new media and the Web. Most of his time is spent on project work for clients in the Australian government and industry, including Telstra, Commonwealth Bank of Australia, Australia Post, Health Insurance, BHP and the Royal Australian Air Force.

Related Tutorials

Tutorial: 12. The Usability Engineering Life Cycle
Deborah J. Mayhew, Deborah J. Mayhew & Associates

Benefits
Learn what techniques and methods are available for designing good user interfaces to both traditional software applications and to Web pages and applets, when and why to apply them, evaluation techniques, and organizational and managerial strategies.

Origins
This CHI "classic," renamed for CHI 98, consistently receives high ratings. The tutorial has been updated to reflect new ideas, approaches and methods in the field.

Features

Audience
Development managers, developers responsible for usability and usability engineering practitioners. Experience with software development methodologies will provide a useful context. No experience with usability engineering is necessary.

Presentation
This tutorial is organized around a sample development life cycle and presents an overview of human factors methods that can be applied at different points in the development process.

Instructor
Deborah J. Mayhew holds a Ph.D. in Cognitive Psychology, has worked 19 years in software development organizations, 12 years as a usability consultant and has authored and contributed to three books on usability. Her clients include IBM, AT&T, American Airlines and many others. Often her work involves introducing usability techniques and methods into software development organizations.

Related Tutorial

Tutorial: 13. Metaphor Design for User Interfaces
Aaron Marcus, Aaron Marcus and Associates, Inc.

Benefits
You will learn how to manage the fundamental concepts, terms, images and sounds for metaphors in productivity tools, multimedia and Web products and services, including data displays.

Origins
This is a popular tutorial from previous CHI conferences.

Features

Audience
Researchers and developers who may have designed user interfaces but have not studied metaphors specifically. Oriented toward practical user interface designers as well as those interested in visual communication, art history and anthropological aspects of computer interfaces.

Presentation
Lecture, case-study analyses, small-group design exercises and demonstrations.

Instructor
Aaron Marcus, president of Aaron Marcus and Associates, Inc. of Emeryville, CA and New York, NY, has presented tutorials since 1980. He founded his user interface design firm in 1982. He has written or co-authored four books on visual communication and over 100 articles, essays and papers on metaphor design, and visual communication.

Related Tutorials

Tutorial: 14. Designing Speech User Interfaces
Nicole Yankelovich, Sun Microsystems Lab; Jennifer Lai, IBM T. J. Watson Research Center

Benefits
You will explore techniques for designing speech user interfaces by examining existing products and research prototypes.

Origins
This is a new tutorial for CHI 98.

Features

Audience
User interface designers and application developers who are interested in understanding the issues involved in designing effective speech interfaces. Participants are not expected to have prior knowledge of the basic underlying speech input and output concepts.

Presentation
Lecture and small-group exercises.

Instructors
Nicole Yankelovich is a Principal Investigator of the Speech Applications project at Sun Microsystems Laboratories. She specializes in designing speech user interfaces and has published numerous papers on user interface design, speech applications and hypertext. Jennifer Lai has been working with the Speech Recognition effort at IBM Research for 9 years. She has conducted requirements gathering, design, development and usability testing for speech systems, including the IBM product MedSpeak/Radiology. She has published papers on the use of speech in multimedia systems, the development of statistical language models and has the patent for a Method and System for Natural Language Translation.

Tutorial: 15. Web Site Design From the Trenches
Tom Brinck, Diamond Bullet Design; Darren Gergle, Diamond Bullet Design; Scott Wood, Diamond Bullet Design

Benefits
You will learn practical techniques for designing Web sites while meeting tight schedules and working with limited budgets.

Origins
This is a new tutorial for CHI 98.

Features

Audience
Designers and developers who are interested in Web site design. Experience browsing and searching the Web is assumed.

Presentation
Lecture and small-group activities.

Instructors
Tom Brinck is director of design & production at Diamond Bullet Design, doing Web site design and usability consulting for a wide spectrum of clients. Tom has an MA in computer science and cognitive psychology, and has previously done research in educational software, multimedia, and network services at Apple Computer, Toshiba and Bellcore. Darren Gergle is a digital designer at Diamond Bullet Design. He has degrees in fine arts and psychology from the University of Michigan and studied printmaking at the Glasgow School of Art. He previously worked on various digital media projects at the University of Michigan Museum of Art. Scott Wood is president of Diamond Bullet Design. His duties include site, database and software design. He has an MA in computer science and experience with software development and usability consulting.

Related Tutorials

Tutorial: 18. Drawing on the Right Side of the Brain
Betty Edwards, Drawing on the Right Side of the Brain, LLC; Brian Bomeiseler, Drawing on the Right Side of the Brain, LLC

Benefits
You will learn to draw what you see, rather then what you believe you see. You will learn basic strategies to unlock the visual perceptual mode of thinking.

Origins
This is a top-rated tutorial from CHI 97 and is a one-day version of Betty Edwards' renowned drawing course.

Features

Audience
This tutorial is intended for a wide audience. No previous drawing experience is required; in fact, it's designed for people who believe they can't draw. Enrollment is limited for this tutorial - register early to guarantee yourself a space.

Presentation
Lecture with hands-on drawing exercises.

Instructor
Betty Edwards is a creativity consultant and author of Drawing on the Right Side of the Brain and Drawing on the Artist Within. Her educational background is in art education and psychology. She is Professor Emeritus at California State University, Long Beach. Brian Bomeisler is an exhibiting New York painter and instructor of drawing. He holds a BA in fine art from Pratt Institute of New York. His work appears in the permanent collections of the San Diego Museum of Contemporary Art, and in corporate and private collections worldwide. He has taught with Betty Edwards for over ten years.

Related Tutorials
This tutorial will also be offered twice on Monday. Betty Edwards will instruct one session on Monday (#19) and Brian Bomeiseler will instruct the other Monday session (#20).

Workshop: 1. Basic Research Symposium
Joseph Konstan, University of Minnesota; Jane Siegel, Carnegie Mellon University

The CHI Basic Research Symposium presents an opportunity for researchers from different disciplines to exchange new developments and insights from their own fields and thereby expand their vision of human-computer interaction. The two-day event is a cross between a mini-conference and a workshop. Participants are selected by a program committee that reviews submitted position papers, bringing together a diverse group of researchers with innovative research underway. The symposium itself includes interactive research presentations, group discussions around common themes and small, group break-out activities.

The mission of the CHI Basic Research Symposium is to provide a venue where researchers conducting ground-breaking, controversial and emerging research can discuss that research with a diverse group of peers. Our vision for this year's Basic Re-search Symposium is for each participant to leave with a better understanding of the re-search methods, goals and frontiers of a wide range of HCI disciplines. Each participant should contribute to the collective under-standing and leave with new ideas for conducting, integrating and applying research.

The Basic Research Symposium welcomes two types of submissions:

(1) Position Papers. Up to ten pages introducing your field and your work. Authors of accepted position papers will be given time to present the work in an interactive discussion format.

(2) Position Statements. Up to two pages introducing you and your interests. Authors of accepted position statements will be invited to participate in the symposium.

Sample submissions and further information is available at http://www.cs.umn.edu/~konstan/BRS98/.

Contact
Joseph Konstan
University of Minnesota
Department of Computer Science
4-192 EE/CS Building, 200 Union St. SE
Minneapolis, MN 55455 USA
Tel: +1 612 625 1831
Email: chi98-brs@cs.umn.edu

Workshop: 2. Innovation and Evaluation in Information Exploration Interfaces
Gene Golovchinsky, FX Palo Alto Laboratory; Nick Belkin, Rutgers University

Traditional Information Retrieval (IR) is concerned with improving effectiveness of indexing and retrieval mechanisms, and with supporting one information seeking behavior: specified searching through query formulation. This supports one kind of user population, with one kind of information need. The networked information environment has resulted in a shift in the user population of IR systems. This has introduced new classes of users, in the sense of levels of expertise, and has also made clear that there are different kinds of information needs and different kinds of information seeking behaviors than those supported by traditional IR systems and techniques. This workshop focuses on developing an understanding of one such information seeking behavior, Information Exploration, on interface design for supporting this behavior and on evaluation methods for assessing such interfaces. Information Exploration addresses the goal of refining a vague concept into a more thorough understanding of the problem that led to the information interaction.

Problems to be addressed include:

Twenty participants will be selected on the basis of a one-page abstract of a position paper on one of the three themes of the workshop. These abstracts must include a specification of the Information Exploration task which is being addressed and an explicit statement of the relationship of the proposal/position to that task.

More information is available at http://anarch.ie.utoronto.ca/people/golovch/CHI98workshop/.

Contact
Gene Golovchinsky
FX PAL, Inc.
3400 Hillview Ave., Bldg 4
Palo Alto, CA 94304 USA
Tel: +1 650 813 7361
Email: gene@pal.xerox.com

Workshop: 3. Incorporating Work, Process and Task Analysis into Industrial Object-Oriented Systems Design
John Artim, OOCL; Mark van Harmelen, Cutting Edge

Discussion at last year's workshop, "Object-Oriented Models in User Interface Design," examined the role of object modeling in user interface design. Workshop participants collaborated on a framework describing user interface design in the software development life cycle. This framework is described in the October 1997 issue of SIGCHI Bulletin. We take as a starting point this framework. The goal of this workshop is to produce a method and notation framework to support the use of task, process and work analysis and modeling as a source of objects for system design and a determinant for suitable end user support by the system.

Potential participants should submit a position paper of approximately 2000 words that describes experience or theory relating to:

Papers should, where appropriate, build upon last year's workshop discussion as expressed in the SIGCHI Bulletin article.

Contact
John Artim
OOCL (USA), Inc.
2841 Junction Ave., Suite 200
San Jose, CA 95134 USA
Tel: +1 408 576 6494
Email: jartim@acm.org

Workshop: 4. Innovative Interface Metaphors for Visual Media
Arnd Steinmetz, GMD-IPSI; Frank Nack, GMD-IPSI; Nahum Gershon, MITRE

The fundamental problem associated with video and images is that they are already visual data. Thus, many interesting classes of visual information have no natural and obvious alternative presentation despite their original appearance. The arising problem is, therefore, to visualize a more metaphorical view onto that information which does not automatically map onto the physical world.

In spite of this need, current visualization research (e.g., Videostreamer (Davenport) or Video Micons and Video Space Icon (Tonomura/Abe)) has not been active enough in discovering new visual metaphors for representing/presenting pictorial information.

The purpose of the workshop is to explore new ideas for representations of visual media and to clarify the nature, scope, limits and dangers of new interface metaphors for visual media.

Applicants should send position papers (3-5 pages in .pdf format), articulating their interests, ideas and experiences in information visualization and visual media. Videos and application demonstrations are strongly encouraged. We welcome papers from people with a variety of insights and perspectives (e.g., HCI, data mining, imaging, graphics, entertainment, education, etc.). Selection, based on the position papers, will seek to balance perspective and interests of the participants.

Participants will be expected to read the position papers of other participants prior to the workshop, and to prepare a brief presentation of their own views. Participants will be asked to assist in the preparation of the workshop report. The workshop is limited to 15 participants.

More information is available at http://www.darmstadt.gmd.de/mobile/chi98/.

Contact
Amd Steinmetz
Mobile Interactive Media, GMD-IPSI
Dolivostr. 15
64293 Darmstadt Germany
Tel: +49 6151 869862
Email: arnd.steinmetz@darmstadt.gmd.de

Workshop: 5. Designing User Interfaces for Safety Critical Systems
Phillipe Palanque, University Toulouse 1; Fabio Paterno, CNUCE-CNR; Peter Wright, University of York

When designing user interfaces for safety critical systems designers must satisfy both usability and safety requirements at both the specification and implementation level. These systems have human operators and increasingly their role is mediated by computer technology. Clearly, in this domain, usability issues can have potentially disastrous consequences, yet CHI conferences have not addressed this type of application. We believe that the design of user interfaces in this area requires the use of innovative technologies for supporting user interactions and the support of many kinds of skills and backgrounds to be addressed effectively.

The challenge of the workshop is to bring together researchers from the disciplines of software engineering and human factors to consider issues in safety critical system design which are at the intersection of usability and safety. Areas of concern are requirements analysis, specification, testing and evaluation.

We will focus on specific issues which we feel are relevant in this application area:

More information is available at http://lis.univ-tlse1.fr/~palanque/wschi98.html.

Contact
Philippe Palanque
University Toulouse 1
Place Anatole France
31042 Toulouse Cedex France
Tel: +33 561 63 35 88
Email: palanque@cict.fr

Workshop: 6. From Task to Dialogue: Task-Based User Interface Design
Birgit Bomsdorf, University of Paderborn; Gerd Szwillus, University of Paderborn

It is generally accepted that the tasks the user has to fulfill with a system should play an important role in its design. Knowing the user's tasks enables the designer to construct user interfaces reflecting the tasks' properties, including efficient usage patterns, easy-to-use interaction sequences and powerful assistance features. As a consequence, task modeling becomes a central part of the user interface design process. To accomplish this, a systematic transition has to exist from task identification to user interface construction. Hence, a task model of how the user performs her or his tasks with the system has to be defined. This model contains the task structure, the division of labor between user and system as well as information about the objects used within tasks. The result of this design phase is a dialogue model: a constructive abstraction of the finally implemented user interface.

The goal of our workshop is to learn more about the transition from task model to dialogue model. We will bring together people with expertise in this domain in order to collect, structure and interrelate work dealing with this non-trivial transition. We will discuss practical design projects where this problem showed up, research on theoretical, systematic approaches to the problem and development of tools and techniques supporting the transition.

The workshop is directed at people from academia, research departments of companies or software development companies dealing with practical user interface design problems. All participants should be actively interested in task and dialogue modeling and in the transition from one model to the other.

More information is available at http://www.uni-paderborn.de/fachbereich/AG/szwillus/chi98ws/index.html.

Contact
Gerd Szwillus
University of Paderborn
Fachbereich Mathematik/Informatik
D-33095 Paderborn Germany
Tel: +49 5251 606624
Email: szwillus@uni-paderborn.de

Workshop: 7. Hyped-Media to Hyper-Media: Toward Theoretical Foundations of Design, Use and Evaluation
N. Hari Narayanan, Auburn University

The rate of creation of hypermedia information has far outpaced developments in the theory of how to design hypermedia to best facilitate users' comprehension of, and navigation within, the information being presented. Despite (or perhaps, because of) the commercial success of these systems, their design had largely been guided by common sense and intuitions rather than theory. In this context, the theme of the workshop is emerging theoretical foundations of design, use and evaluation of interactive visualization, multimedia and hypermedia systems.

Topics Include

Two kinds of electronic submissions (HTML files) are solicited:

Invitations to participate will be issued based on a review of submissions. We will be looking for innovative theories, integrative approaches, promising works in progress and the potential to stimulate discussion. We expect to invite no more than 20 participants.

More information is available at http://www.eng.auburn.edu/department/cse/research/vi3rg/ws.html.

Contact
N. Hari Narayanan
Computer Science & Engineering Department
Auburn University
Auburn, AL 36849 USA
Tel: +1 334 844 6312
Email: narayan@eng.auburn.edu

Workshop: 8. The Toughest Web User Interface Challenges
Richard Miller, SoftCom; Keith Rettig, Bellcore

User interfaces on the Web are different from typical software interfaces because, as designers, we are constrained by the rapidly changing technology, Hyper-Text Markup Language (HTML), its related tools and a lack of robust widgets. Many of these problems may not be optimally solvable, but currently solutions are clearly less than optimal.

The goal of this workshop is to take the "cocktail napkin" interface discussions that commonly occur at conferences and move them into a structured workshop setting to further our understanding of Web interface issues. Issues such as cross-platform compatibility, navigation complexity, object selection and manipulation, and design considerations are relevant.

This workshop requires and encourages active participation of those involved. It is an exciting and bustling atmosphere with design work going on within each small work group. A user-centered design process for facilitating the workshop's activities and paper prototyping will be used to develop potential interface solutions.

In order to prepare for the workshop, design issues are required to be submitted electronically to the workshop organizers by 1 April 1998. Thus, participants are guaranteed that discussions and the results of the workshop will be current and interesting. It is acceptable to submit a short text-only email if the design issue can be expressed accurately. Solutions are not required or expected in the submission. We are looking, as a group, to solve problems that participants find difficult to translate into a Web solution. Knowledge of HTML is expected from all participants, and exposure to other Web technologies is helpful.

More information is available at http://design.softcom.com/workshops/sigchi98.html.

Contact
Richard Miller
SoftCom, Inc.
200 Middlesex Essex Turnpike, Suite 303
Iselin, NJ 08830 USA
Tel: +1 732 283 590, Ext.612
Email: rmiller@softcom.com

Workshop: 9. Unpacking Strategic Usability: Corporate Strategy and Usability Research
Stephanie Rosenbaum, Tec-Ed; Janice Rohn, Sun Microsystems; Judee Humburg, Independent Consultant

Usability research can be a strategic tool that contributes to an organization's business direction, marketing position and overall strategic planning. Human factors professionals can partner with other groups and build cross-functional teams to define usability research programs that help focus product development to achieve key company goals.

This workshop expands on the organizers' previous CHI workshops and panels on corporate strategy and usability research. Strategic usability reaches beyond best practices in product development and design, striving for a role where customer understanding and usability data influence decision-making throughout the organization. In "unpacking strategic usability" we will explore the meaning of "strategic" in both product and organizational contexts.

The workshop will bring together practitioners who:

We solicit case studies of successful and unsuccessful experiences; we'll learn as much or more from unsuccessful efforts. This workshop is limited to 15 participants. In your 3-10 page position paper, describe your organizational environment, what you have done to achieve strategic usability (the methods you used and how well they worked) and any other new ideas for building strategic usability. A template is available for describing organizational environments.

Contact
Stephanie Rosenbaum
Tec-Ed, Inc.
P.O. Box 1905
Ann Arbor, MI 48106 USA
Tel: +1 313 995 1010
Email: stephanie@teced.com

Workshop: 10. Too Much of A Good Thing? Identifying and Resolving Bloat in the User Interface
Leah Kaufman, Microsoft; Brad Weed, Microsoft

The steady increase in the number of functions in software applications has led to consistent criticism of feature and interface bloat. The sheer number of features challenges interaction designers to make interfaces that communicate the software's potential as well as its visible functions. It charges users with figuring out which of the myriad of features will actually accomplish the tasks they want to do.

This workshop explores three distinct aspects of feature and interface bloat:

Through examples, discussions, formal debate, shared experience with interface design and use, we will try to reach a clear understanding of bloat and finally, a set of recommendations for addressing it. A collaborative paper based on the workshop's discussion and findings will be submitted for publication.

Those interested in this workshop should submit a 1-2 page paper describing their ideas on this problem, specifically, the advantages and disadvantages of expansive software vs. software with a limited set of commonly used features. Please state your position on the issue, based on empirical evidence if possible.

Contact
Leah Kaufman
One Microsoft Way
Redmond, WA 98052-6399 USA
Microsoft Corporation
Tel: +1 425 703 2245
Email: leahk@microsoft.com

Workshop: 11. Web Navigation: Resolving Conflicts Between the Desktop and the Web
Hal Shubin, Interaction Design; Ron Perkins, Design Perspectives

Navigation on the Web is different from navigation on "traditional" platforms like Macintosh and Windows. Users of the new platform find a model of navigation that conflicts with the conceptual model they developed on the older platforms. Rather than finding ways for users to cope on this new platform, how can we design Web applications so people can work more easily, with fewer transfer-learning problems?

This topic is becoming more important as the Web is becoming ubiquitous. Good navigation is crucial for the success of applications on this platform. Little work has been done on this topic to date; this workshop should stimulate some good discussion. Workshop members will discuss their experiences and ways to overcome the problems. They will walk away with a concrete understanding of the important differences and with new ideas for designing for the Web.

Submit a 2-4 page position paper including a portfolio of Web navigation problems caused by the differences in navigation on the Web and other platforms. The paper should describe your background and the examples. The examples can be problems that you have solved, or problems that you have come across, with suggestions for change. We will look for a variety of participants who have given significant thought to navigation issues on the Web.

Submissions will be via email, and will be posted on the Web for easy access and discussion.

Contact
Hal Shubin
Interaction Design, Inc.
78 Chilton Street
Belmont, MA 02178 USA
Tel: +1 617 489 6595
Email: hshubin@user.com

Sunday, April 19, 14:00 - 17:30

Tutorial: 17. Getting Started on a Contextual Project
Karen Holtzblatt, InContext Enterprises; Hugh Beyer, InContext Enterprises

Benefits
You will be able to plan and conduct a project using contextual techniques to gather customer data.

Origins
Update of a highly rated CHI 97 tutorial.

Features

Audience
Anyone interested in putting contextual or customer-centered techniques into practice in their own projects. Will be most valuable to those with some knowledge of contextual techniques since it focuses on procedural aspects of using them and takes knowledge of the techniques for granted.

Presentation
Lecture, demonstration and hands-on exercises.

Instructors
The instructors developed Contextual Design, a customer-centered design process that extends the contextual inquiry data gathering technique. Dr. Holtzblatt originated the Contextual Inquiry approach to field data collection and pioneered its introduction into working engineering teams. She has used customer-centered processes to design and evaluate software, hardware and business processes. Hugh Beyer has worked in the industry as programmer, architect and consultant. He has designed and developed object-oriented repositories and integrated CASE systems, and has developed processes for using customer data to drive object-oriented design. They are co-founders of InContext Enterprises Inc., coaching teams to design products, product strategies and information systems from customer data.

Related Tutorial

Monday, April 20, 08:30 - 17:00

Consortium: Doctoral Consortium
The CHI 98 Doctoral Consortium is a closed session that provides an opportunity for Ph.D. students to explore their research interests in an interdisciplinary workshop with established researchers in a group setting. The participants receive feedback on current research and guidance for future research directions. The consortium also aims toward the development of a supportive community of scholars while contributing to the conference goals through interaction with other researchers and participation in conference events. Consortium participants have been invited based on their dissertation proposals, and reflect the wide range of disciplines within HCI research.

Doctoral Consortium Faculty Members

Participants

Monday, April 20, 08:30 - 18:00

Other Activity: CHIkids
CHIkids attendees are taking part in four areas of technology exploration: creating multimedia stories in the Multimedia Storytelling area, trying the latest educational multimedia titles in the CD-ROM Field Trips area, testing emerging software technologies with CHI researchers in the Technology Workouts area or being conference reporters using desktop publishing tools and the WWW in the CHIkids Newsroom.

Monday, April 20, 09:00 - 12:30

Tutorial: 30. Distance Learning
Lisa Neal, EDS Collaboration, Groupware, and Messaging Services

Benefits
You will learn what technologies are being used for distance learning, how to select and deploy them, and how to design and deliver effective distance learning classes.

Origins
This is a new tutorial for CHI 98.

Features

Audience
Managers, administrators or educators interested in setting up distance learning programs or developing and delivering distance learning classes. No experience with collaborative technologies is necessary.

Presentation
Lecture and discussion with both demos and videos. Real-life examples and case-studies will illustrate key points.

Instructor
Lisa Neal holds a Ph.D. in Computer Science and is a Senior Research Engineer at Electronic Data Systems where she consults on distance learning and collaborative technologies. She developed a distance learning program at EDS, and develops and teaches courses on Emerging Technologies in HCI and Collaborative Environments. Her work is featured in the proceedings of HCI International '97 and GROUP '97. She has organized and will moderate a panel on distance learning at CHI 98. Neal is author of a forthcoming book on the selection and use of distance learning technologies.

Related Tutorial Other tutorials offered within the Education Application Domain Area:

Tutorial: 31. Applying CHI in Health Care: Domain Issues, Resources, and Requirements
John Gosbee, MD, M.S., Michigan State University - Kalamazoo Center for Medical Studies

Benefits
You will learn about issues in health care that must be considered when designing user interfaces for this community. You will learn about barriers to HCI in the health care industry and how to overcome them.

Origins
This is a new tutorial for CHI 98.

Features

Audience
Anyone that would like to find and cultivate opportunities in the area of health care information systems.

Presentation
Lecture, case studies and exercises.

Instructor
Dr. Gosbee has worked in the area of human factors and medicine for over a decade. He has developed interdisciplinary curriculum and applied research in university settings (e.g. medical school, industrial engineering department). He has consulted with and provided workshops to several medical computer and device companies. Gosbee has participated in developing national guidelines and policy in this area, with, for instance, the Food and Drug Administration.

Tutorial: 32. Conceptual Design: From User Requirements to User Interface
Kathy Potosnak, Interface Concepts

Benefits
You will learn the purpose and value of conceptual design as the basis for a user interface. You will gain hands-on experience with a user-centered conceptual design framework that will guide you step-by-step when creating or modifying a conceptual design for a product.

Origins
This is a new tutorial for CHI 98.

Features

Audience
Anyone who participates in product design activities.

Presentation
Lecture interspersed with several large group and small team exercises.

Instructor
Kathy Potosnak is principal consultant of Interface Concepts, a user interface consulting firm she established in 1995. She developed and refined the conceptual design framework based on 14 years of experience in human-computer interaction. Previously, Kathy was employed at Adobe, Aldus and Ashton-Tate, where she was responsible for user interface design across entire product lines. She received her Ph.D. in engineering psychology from Johns Hopkins University, has published over 30 articles and taught numerous UI design courses. She is co-founder and past chair of the Puget Sound SIGCHI chapter and a member of SIGCHI, HFES, IEEE-CS and UPA.

Related Tutorials

Workshop: 5. Designing User Interfaces for Safety Critical Systems
Phillipe Palanque, University Toulouse 1; Fabio Paterno, CNUCE-CNR; Peter Wright, University of York

When designing user interfaces for safety critical systems designers must satisfy both usability and safety requirements at both the specification and implementation level. These systems have human operators and increasingly their role is mediated by computer technology. Clearly, in this domain, usability issues can have potentially disastrous consequences, yet CHI conferences have not addressed this type of application. We believe that the design of user interfaces in this area requires the use of innovative technologies for supporting user interactions and the support of many kinds of skills and backgrounds to be addressed effectively.

The challenge of the workshop is to bring together researchers from the disciplines of software engineering and human factors to consider issues in safety critical system design which are at the intersection of usability and safety. Areas of concern are requirements analysis, specification, testing and evaluation.

We will focus on specific issues which we feel are relevant in this application area:

More information is available at http://lis.univ-tlse1.fr/~palanque/wschi98.html.

Contact
Philippe Palanque
University Toulouse 1
Place Anatole France
31042 Toulouse Cedex France
Tel: +33 561 63 35 88
Email: palanque@cict.fr

Workshop: 6. From Task to Dialogue: Task-Based User Interface Design
Birgit Bomsdorf, University of Paderborn; Gerd Szwillus, University of Paderborn

It is generally accepted that the tasks the user has to fulfill with a system should play an important role in its design. Knowing the user's tasks enables the designer to construct user interfaces reflecting the tasks' properties, including efficient usage patterns, easy-to-use interaction sequences and powerful assistance features. As a consequence, task modeling becomes a central part of the user interface design process. To accomplish this, a systematic transition has to exist from task identification to user interface construction. Hence, a task model of how the user performs her or his tasks with the system has to be defined. This model contains the task structure, the division of labor between user and system as well as information about the objects used within tasks. The result of this design phase is a dialogue model: a constructive abstraction of the finally implemented user interface.

The goal of our workshop is to learn more about the transition from task model to dialogue model. We will bring together people with expertise in this domain in order to collect, structure and interrelate work dealing with this non-trivial transition. We will discuss practical design projects where this problem showed up, research on theoretical, systematic approaches to the problem and development of tools and techniques supporting the transition.

The workshop is directed at people from academia, research departments of companies or software development companies dealing with practical user interface design problems. All participants should be actively interested in task and dialogue modeling and in the transition from one model to the other.

More information is available at http://www.uni-paderborn.de/fachbereich/AG/szwillus/chi98ws/index.html.

Contact
Gerd Szwillus
University of Paderborn
Fachbereich Mathematik/Informatik
D-33095 Paderborn Germany
Tel: +49 5251 606624
Email: szwillus@uni-paderborn.de

Workshop: 7. Hyped-Media to Hyper-Media: Toward Theoretical Foundations of Design, Use and Evaluation
N. Hari Narayanan, Auburn University

The rate of creation of hypermedia information has far outpaced developments in the theory of how to design hypermedia to best facilitate users' comprehension of, and navigation within, the information being presented. Despite (or perhaps, because of) the commercial success of these systems, their design had largely been guided by common sense and intuitions rather than theory. In this context, the theme of the workshop is emerging theoretical foundations of design, use and evaluation of interactive visualization, multimedia and hypermedia systems.

Topics Include

Two kinds of electronic submissions (HTML files) are solicited:

Invitations to participate will be issued based on a review of submissions. We will be looking for innovative theories, integrative approaches, promising works in progress and the potential to stimulate discussion. We expect to invite no more than 20 participants.

More information is available at http://www.eng.auburn.edu/department/cse/research/vi3rg/ws.html.

Contact
N. Hari Narayanan
Computer Science & Engineering Department
Auburn University
Auburn, AL 36849 USA
Tel: +1 334 844 6312
Email: narayan@eng.auburn.edu

Monday, April 20, 09:00 - 17:30

Other Activity: Local SIGs Working Meeting
What do you want to achieve in or via a Local SIG that seems particularly challenging, if not impossible? What support is available? What support do you need? Is a Local SIG the right means? Is your Local SIG ready? Have other Local SIGs achieved something similar? How? Join representatives of other local SIGCHI chapters -- both chartered and prospective -- to find or figure out how to go about "making the impossible possible" (the theme of CHI 98) in or via a local chapter of ACM SIGCHI.

This working meeting will be of value to all of those Local SIGs participating in last year's first working meeting at CHI 97 as well as to chartered or prospective Local SIGs that did not exist then or were unable to participate.

For more information, see http://www.well.com/user/riander/chi98-localsigs-wkshp.html.

Tutorial: 19. Drawing on the Right Side of the Brain
Betty Edwards, Drawing on the Right Side of the Brain, LLC

Benefits
You will learn to draw what you see, rather then what you believe you see. You will learn basic strategies to unlock the visual perceptual mode of thinking.

Origins
This is a top-rated tutorial from CHI 97 and is a one-day version of Betty Edwards' renowned drawing course.

Features

Audience
This tutorial is intended for a wide audience. No previous drawing experience is required; in fact, it's designed for people who believe they can't draw. Enrollment is limited for this tutorial - register early to guarantee yourself a space.

Presentation
Lecture with hands-on drawing exercises.

Instructor
Betty Edwards is a creativity consultant and author of Drawing on the Right Side of the Brain and Drawing on the Artist Within. Her educational background is in art education and psychology. She is Professor Emeritus at California State University, Long Beach.

Related Tutorials
This tutorial will also be offered on Sunday and on Monday. Betty Edwards will lead the Sunday session (#18). Brian Bomeiseler, who teaches this course with Betty, will instruct the other Monday session (#20).

Tutorial: 20. Drawing on the Right Side of the Brain
Brian Bomeiseler, Drawing on the Right Side of the Brain, LLC

Benefits
You will learn to draw what you see, rather then what you believe you see. You will learn basic strategies to unlock the visual perceptual mode of thinking.

Origins
This is a top-rated tutorial from CHI 97 and is a one-day version of Betty Edwards' renowned drawing course.

Features

Audience
This tutorial is intended for a wide audience. No previous drawing experience is required; in fact, it's designed for people who believe they can't draw. Enrollment is limited for this tutorial - register early to guarantee yourself a space.

Presentation
Lecture with hands-on drawing exercises.

Instructor
Brian Bomeisler is an exhibiting New York painter and instructor of drawing. He holds a BA in fine art from Pratt Institute of New York. His work appears in the permanent collections of the San Diego Museum of Contemporary Art, and in corporate and private collections worldwide. He has taught with Betty Edwards for over ten years.

Related Tutorials
This tutorial will also be offered on Sunday and on Monday. Betty Edwards will lead the Sunday session (#18) and the other session on Monday (#19).

Tutorial: 21. Developing Collaborative Applications on the World Wide Web
Andreas Girgensohn, FX Palo Alto Laboratory; Alison Lee, IBM T. J. Watson Research Center

Benefits
You will learn how to use commonly available WWW tools to design, develop, and deploy interactive and collaborative applications.

Origins
This tutorial is revised from its presentation at CHI 97.

Features

Audience
Designers, developers and researchers working on CSCW applications or creating WWW context with an interactive and collaborative component. Basic familiarity with at least one programming language with a C-like syntax (C++, Java, Perl) is assumed. No development experience in CSCW is required.

Presentation
Lectures, demonstrations, discussions, and group exercises.

Instructors
Andreas Girgensohn is a research scientist at FX Palo Alto Laboratory and Alison Lee is a member of the technical staff at NYNEX Science & Technology. Both have strong backgrounds in computer science and human-computer interaction. Over the last three years, they have developed tools and methodologies to support distributed work groups. They have presented updated versions of this tutorial to the CHI, CSCW, Web and KBSE communities within the past year.

Related Tutorials

Tutorial: 22. The Psychology of Multimedia: Principles of Perception and Cognition
Douglas Gillan, New Mexico State University

Benefits
You will learn the theoretical foundations of how people perceive objects, color, depth in 2D displays, motion, speech and music. You will also learn how people comprehend text, graphics, animation and video.

Origins
This is a new tutorial for CHI 98.

Features

Audience
Anyone interested in understanding how principles from perception and cognition can influence interface design.

Presentation
Lecture, demonstrations and a design/evaluation exercise.

Instructor
Douglas Gillan has extensive experience teaching courses in perception and cognition. He has a Ph.D. in experimental psychology, has worked in industry (10 years) and academia (9 years) focusing on applying cognition and perception to human-computer interaction. Gillan teaches upper division undergraduate and graduate courses in perception, cognition, human factors, engineering psychology and multimedia.

Related Tutorial

Tutorial: 23. Information Visualization: Advanced Interface and Web Design
Ben Shneiderman, Human-Computer Interaction Laboratory, University of Maryland; Catherine Plaisant, Human-Computer Interaction Laboratory, University of Maryland

Benefits
You will learn about recent research results and how they can be applied to state of the art interface and Web design.

Origins
This is a new tutorial for CHI 98.

Features

Audience
User interface and WWW designers and their managers.

Presentation
Lecture, videos and demonstrations.

Instructors
Ben Shneiderman (Professor in the Department of Computer Science) and Catherine Plaisant (Assistant Research Scientist) are both at the Human-Computer Interaction Laboratory (HCIL) at the University of Maryland at College Park. Dr. Plaisant has an engineering background from France and has been a successful user interface designer and researcher for 10 years. Dr. Shneiderman is the author of Software Psychology: Human Factors in Computer and Information Systems (1980) and Designing the User Interface: Strategies for Effective Human-Computer Interaction (Third Edition, 1998).

Tutorial: 24. Web Sites That Work: Designing with Your Eyes Open
Jared M. Spool, User Interface Engineering; Will Schroeder, User Interface Engineering; Tara Scanlon, User Interface Engineering; Carolyn Snyder, User Interface Engineering

Benefits
You will learn how to design a Web site that matches your business goals, and to identify and avoid usability problems by examining other commercial sites. Includes unpublished results of recent research.

Origins
This is a new tutorial for CHI 98.

Features

Audience
Anyone who has experience designing a Web site or creating content for one, including interface designers, developers, writers, graphic designers, usability professionals and marketers. No technical knowledge is necessary. Usability testing experience is useful but not required. Enrollment is limited for this tutorial; register early to guarantee yourself a space.

Presentation
Lecture/discussion, numerous examples including screen shots, video and live demonstrations. Small group exercises with live Web sites on the Internet.

Instructors
Jared M. Spool is Founding Principal of User Interface Engineering and on the faculty of the Tufts University Gordon Institute. He has over 16 years of experience conducting usability evaluations on a variety of products, is an expert in paper prototyping techniques, teaches seminars on product usability, and speaks at conferences such as Web 97, SD 97 and WinHelp. Carolyn Snyder is a Principal at User Interface Engineering. She teaches paper prototyping techniques, facilitates usability tests, writes articles on usability and has lectured at Harvard and NIST.

Related Tutorials

Tutorial: 25. Contextual Design: Using Customer Work Models to Drive Systems Design
Karen Holtzblatt, InContext Enterprises; Hugh Beyer, InContext Enterprises

Benefits
You will learn how to develop work models for representing data from field studies in a form that is suitable for system design.

Origins
This is an update of a highly rated tutorial from CHI 95, CHI 96 and CHI 97.

Features

Audience
Anyone interested in customer-centered design, requirements analysis or tailoring products and systems to people's work. Especially valuable for those who have experience collecting field data about users.

Presentation
Lectures, video, demonstrations and hands-on exercises.

Instructors
The instructors developed Contextual Design, a customer-centered design process that extends the contextual inquiry data gathering technique. Dr. Holtzblatt originated the Contextual Inquiry approach to field data collection and pioneered its introduction into working engineering teams. She has used customer-centered processes to design and evaluate software, hardware and business processes. Hugh Beyer has worked in the industry as programmer, architect and consultant. He has designed and developed object-oriented repositories and integrated CASE systems, and has developed processes for using customer data to drive object-oriented design.

Related Tutorials

Tutorial: 26. The Art of the Interface: Visual Ideas, Principles and Inspiration for Interface Designers
Suzanne Watzman, Watzman Information Design

Benefits
You will learn principles of visual communication from historical art and images, visual communication and information design. Explore these principles through examples, exercises and individual and group activities.

Origins
This is a new tutorial for CHI 98, but is based on established seminar series and tutorials.

Features

Participants are strongly encouraged to bring printouts of work-in-process for a tutorial project. For example, bring particularly troublesome interactions, unclear visual designs or icons, unclear information designs, confusing graphics. Please limit printouts to the minimum required (2-4).

Audience
Anyone who is involved in the design and presentation of visual information including visual designers, software developers, researchers, programmers, interface designers, human factors specialists and developers of online information.

Presentation
Interactive lecture, slides, demonstrations, drawing exercises and guided individual and group activities.

Instructor
Suzanne Watzman is president and founder of Watzman Information Design. Her work focuses on making things easier to understand and use including interactive environments, branding and organizational identity, technical communications, conceptual graphics and interface design. She has taught professional courses at MIT, Massachusetts College of Art, IBM and Los Alamos National Laboratory; has presented tutorials on visual, graphic and information design at CHI 92, CHI 94, Hypertext, Swiss Ergonomics Society and Influent Technologies.

Related Tutorials

Tutorial: 27. Selling Usability Into Organizations: Strategies for Convincing Management of the Value of Usability
Sarah Bloomer, The Hiser Group; Rachel Croft, The Hiser Group; Susan Wolfe, The Hiser Group

Benefits
You will learn techniques for convincing management and development teams of the value of usability in a way meaningful to their organization.

Origins
This is an update of a highly rated tutorial from CHI 97.

Features

Audience
Usability professionals, user interface designers, developers and their managers who want to improve the acceptance of usability activities within their organizations. Consultants who wish to convince potential clients.

Presentation
Lecture with team exercises and group discussions.

Instructors
The Hiser Group has consulted to a number of large clients in Australia over the past four years, facilitating the introduction of usability at the organizational level. Sarah Bloomer, Rachel Croft and Susan Wolfe have worked with numerous clients including Telstra, NCR, Kodak, the Australian Bureau of Statistics, GE and IBM. Their expertise includes style guide development, cost-justification, ethnographic methods and sociological issues.

Related Tutorial

Tutorial: 28. Avoiding Damned Lies: Understanding Statistical Ideas
Alan Dix, Staffordshire University

Benefits
You will gain an understanding of key statistical concepts. You will learn to understand and interpret statistics generated by yourself or others.

Origins
This is an update of a highly rated tutorial from BCS HCI 96.

Features

Audience
Anyone who reads, writes or reviews HCI literature. Researchers and practitioners who have used statistics or learned about it, but feel they need more depth of understanding.

Presentation
Lecture, demonstrations and group exercises

Instructor
Alan Dix is Professor of Computing and Associate Dean at Staffordshire University, UK. He has worked in HCI research since 1984 with an emphasis on applying formal techniques to HCI and CSCW design. Before moving into HCI he was a mathematician and professional statistician. Dix has published numerous articles and several books including Human-Computer Interaction (with J. Finlan, G. Abowd and R. Beale, Prentice Hall, 1993, the second edition of which will be launched at CHI 98).

Tutorial: 29. Designing Shared Virtual Environments
Andrew McGrath, BT Labs, Center for Human Communications; Amanda Oldroyd, BT Labs, Center for Human Communications

Benefits
You will learn where and when to use virtual worlds. You will also learn about the tools available to support the design of virtual worlds.

Origins
This is a new tutorial for CHI 98.

Features

Audience
Anyone interested in designing virtual environments. Prior knowledge of Internet technology, basic computer graphics terminology and an interest in visual design concepts is recommended.

Presentation
Lecture, videos, live demonstrations. Design exercises with group discussions.

Instructors
Andrew McGrath is a senior designer and technical manager at BT's research labs in the UK working on Shared Spaces projects. His most recent work has been on The Mirror, a collaboration between BT, Sony and the BBC, exploring inhabited TV. Since 1991, he has focused on 3D user interfaces, including management of the Portal, an early VRML site. Andrew has a B.A. in 3D Design from Glasgow School of Art and an M.A. in Product Design from Manchester Polytechnic. Amanda Oldroyd is an animator at BT's research labs working on inhabited TV and education applications. Her most recent work has been on The Mirror. She is currently working on Renegade TV, a collaboration with Channel 4 and Illuminations, extending concepts pioneered in The Mirror. Amanda has a B.A. in Animation from Edinburgh School of Art and an M.A. in Animation from Bournemoth University.

Workshop: 1. Basic Research Symposium
Joseph Konstan, University of Minnesota; Jane Siegel, Carnegie Mellon University

The CHI Basic Research Symposium presents an opportunity for researchers from different disciplines to exchange new developments and insights from their own fields and thereby expand their vision of human-computer interaction. The two-day event is a cross between a mini-conference and a workshop. Participants are selected by a program committee that reviews submitted position papers, bringing together a diverse group of researchers with innovative research underway. The symposium itself includes interactive research presentations, group discussions around common themes and small, group break-out activities.

The mission of the CHI Basic Research Symposium is to provide a venue where researchers conducting ground-breaking, controversial and emerging research can discuss that research with a diverse group of peers. Our vision for this year's Basic Re-search Symposium is for each participant to leave with a better understanding of the re-search methods, goals and frontiers of a wide range of HCI disciplines. Each participant should contribute to the collective under-standing and leave with new ideas for conducting, integrating and applying research.

The Basic Research Symposium welcomes two types of submissions:

(1) Position Papers. Up to ten pages introducing your field and your work. Authors of accepted position papers will be given time to present the work in an interactive discussion format.

(2) Position Statements. Up to two pages introducing you and your interests. Authors of accepted position statements will be invited to participate in the symposium.

Sample submissions and further information is available at http://www.cs.umn.edu/~konstan/BRS98/.

Contact
Joseph Konstan
University of Minnesota
Department of Computer Science
4-192 EE/CS Building, 200 Union St. SE
Minneapolis, MN 55455 USA
Tel: +1 612 625 1831
Email: chi98-brs@cs.umn.edu

Workshop: 2. Innovation and Evaluation in Information Exploration Interfaces
Gene Golovchinsky, FX Palo Alto Laboratory; Nick Belkin, Rutgers University

Traditional Information Retrieval (IR) is concerned with improving effectiveness of indexing and retrieval mechanisms, and with supporting one information seeking behavior: specified searching through query formulation. This supports one kind of user population, with one kind of information need. The networked information environment has resulted in a shift in the user population of IR systems. This has introduced new classes of users, in the sense of levels of expertise, and has also made clear that there are different kinds of information needs and different kinds of information seeking behaviors than those supported by traditional IR systems and techniques. This workshop focuses on developing an understanding of one such information seeking behavior, Information Exploration, on interface design for supporting this behavior and on evaluation methods for assessing such interfaces. Information Exploration addresses the goal of refining a vague concept into a more thorough understanding of the problem that led to the information interaction.

Problems to be addressed include:

Twenty participants will be selected on the basis of a one-page abstract of a position paper on one of the three themes of the workshop. These abstracts must include a specification of the Information Exploration task which is being addressed and an explicit statement of the relationship of the proposal/position to that task.

More information is available at http://anarch.ie.utoronto.ca/people/golovch/CHI98workshop/.

Contact
Gene Golovchinsky
FX PAL, Inc.
3400 Hillview Ave., Bldg 4
Palo Alto, CA 94304 USA
Tel: +1 650 813 7361
Email: gene@pal.xerox.com

Workshop: 3. Incorporating Work, Process and Task Analysis into Industrial Object-Oriented Systems Design
John Artim, OOCL; Mark van Harmelen, Cutting Edge

Discussion at last year's workshop, "Object-Oriented Models in User Interface Design," examined the role of object modeling in user interface design. Workshop participants collaborated on a framework describing user interface design in the software development life cycle. This framework is described in the October 1997 issue of SIGCHI Bulletin. We take as a starting point this framework. The goal of this workshop is to produce a method and notation framework to support the use of task, process and work analysis and modeling as a source of objects for system design and a determinant for suitable end user support by the system.

Potential participants should submit a position paper of approximately 2000 words that describes experience or theory relating to:

Papers should, where appropriate, build upon last year's workshop discussion as expressed in the SIGCHI Bulletin article.

Contact
John Artim
OOCL (USA), Inc.
2841 Junction Ave., Suite 200
San Jose, CA 95134 USA
Tel: +1 408 576 6494
Email: jartim@acm.org

Workshop: 4. Innovative Interface Metaphors for Visual Media
Arnd Steinmetz, GMD-IPSI; Frank Nack, GMD-IPSI; Nahum Gershon, MITRE

The fundamental problem associated with video and images is that they are already visual data. Thus, many interesting classes of visual information have no natural and obvious alternative presentation despite their original appearance. The arising problem is, therefore, to visualize a more metaphorical view onto that information which does not automatically map onto the physical world.

In spite of this need, current visualization research (e.g., Videostreamer (Davenport) or Video Micons and Video Space Icon (Tonomura/Abe)) has not been active enough in discovering new visual metaphors for representing/presenting pictorial information.

The purpose of the workshop is to explore new ideas for representations of visual media and to clarify the nature, scope, limits and dangers of new interface metaphors for visual media.

Applicants should send position papers (3-5 pages in .pdf format), articulating their interests, ideas and experiences in information visualization and visual media. Videos and application demonstrations are strongly encouraged. We welcome papers from people with a variety of insights and perspectives (e.g., HCI, data mining, imaging, graphics, entertainment, education, etc.). Selection, based on the position papers, will seek to balance perspective and interests of the participants.

Participants will be expected to read the position papers of other participants prior to the workshop, and to prepare a brief presentation of their own views. Participants will be asked to assist in the preparation of the workshop report. The workshop is limited to 15 participants.

More information is available at http://www.darmstadt.gmd.de/mobile/chi98/.

Contact
Amd Steinmetz
Mobile Interactive Media, GMD-IPSI
Dolivostr. 15
64293 Darmstadt Germany
Tel: +49 6151 869862
Email: arnd.steinmetz@darmstadt.gmd.de

Workshop: 12. Beyond Internet Business-as-Usual
Markus Stolze, IBM Zurich; Patrick Steiger, IBM Zurich; Michael Good, SAP Technology

The increasing success and popularity of Internet commerce makes it important to step beyond current limitations to overcome the problems shop designers are struggling with today, to better exploit the opportunities of electronic media and to prepare for new types of products and services. The goal of the workshop is to better understand the current state of Internet commerce and to generate a road map and research agenda for moving beyond Internet business-as-usual. Towards this end we want designers to report their practical experiences with setting up, running, maintaining and improving electronic shops. We want researchers to present prototypes, technologies and frameworks that show ways to transcend the current state of the art in Internet commerce and to accommodate growing user needs. Moreover, we want research and experience reports on how Internet commerce is changing the social fabric of business as well as the nature of individual transactions.

If you are interested in the workshop, submit a one-page statement of your background and pertinent interests, together with one recent paper (or description of an implemented system, including URL and/or other screen shots) related to the workshop topic.

Before submitting an application and in order to receive a longer description of the workshop and what will be asked of participants please review the workshop Web page at http://www.zurich.ibm.com/~mrs/chi98ws.html.

Contact
Markus Stolze
IBM Research Division
Zurich Research Laboratory
Saeumerstrasse 4
CH-8803 Rueschlikon Switzerland
Tel: +41 1 724 8263
Email: mrs@zurich.ibm.com

Workshop: 13. Learner-Centered Design: Addressing, Finally, the Unique Needs of Learners
Sherry Hsi, UC Berkeley; Elliot Soloway, University of Michigan

Ease of use, valuable as it certainly is, is too limited a vision. We need to raise our expectations for what computationally-based interfaces can support and address the challenge of nurturing the intellectual growth of children and adults. Simply put, we need to move from focusing just on the needs of users to focusing on the needs of learners (i.e., growth, diversity, motivation).

A new generation of researchers cross-trained in education, engineering, design, cognitive science and computer science, are taking the design process into schools, homes and workplaces. This new generation's design practices combine academic research, technology design, and assessment in authentic classroom context to formulate emerging practices, new design methods and principles. The goal of these folks is to design software that "make people more effective learners" while also designing interfaces that make them want to learn and know how to learn beyond the computer task at hand. We wish to take the opportunity of CHI 98, with its theme of education, to hold the first formal meeting of those interested in Learner-Centered Design (LCD).

If you are interested in participating, please send a one-page description of your current efforts in addressing the needs of learners, plus a one-paragraph statement about what you hope to get out of such a one-day workshop. The program committee will then review all submissions and select 20 participants. Send statements to Elliot Soloway, soloway@umich.edu and Sherry Hsi, hsi@socrates.berkeley.edu.

More information is available at http://www.soe.berkeley.edu/chi/index.html.

Contact
Elliot Soloway
University of Michigan
Ann Arbor, MI 48109 USA
Tel: +1 313 763 6988
Email: soloway@umich.edu

Workshop: 14. Trust and Accountability: Preserving Human Values in Interactional Experience
Batya Friedman, Colby College; Jonathan Grudin, UC Irvine

The common good of our information infrastructure depends on designs through which users can establish and maintain trust and accountability. Consider, for example, current questions in the design of Internet commerce. Should we provide simple statements of security? Should we provide technical descriptions of security technology (e.g., encryption algorithms)? Or, following the UL approval seal for electric light bulbs and appliances, should we evolve a set of standards and conventional notations for establishing levels of trust and channels for accountability? Or all of the above and more?

In this workshop we are concerned with understanding how to design computer-based interactional experiences that preserve trust and accountability. We draw on the organizers' background and participants' research and design experiences to: (1) identify positive designs and abuses of trust and accountability in computer systems and (2) generate design principles for preserving trust and accountability in the design of future systems. Presumably successful designs will require multi-faceted innovations that include new technical mechanisms, interface metaphors and, on a societal level, the development of social conventions and standards.

Who should attend? Participants with diverse backgrounds and design experiences are desired, including designers, educators, practitioners and researchers. Interested individuals should submit a letter describing his or her (1) interest in the topic, (2) background and (3) three cases in which he or she has encountered issues of trust and/or accountability in a computer system, either as a designer or as a user. Each case should discuss the context of use, the design and the issue that arose.

Contact
Batya Friedman
Colby College
Waterville, ME 04901 USA
Tel: +1 207 872 3572
b_friedm@colby.edu

Workshop: 15. User Interfaces for Computer-Based Patient Records
Tom Brinck, Diamond Bullet Design; Gary York, ComFrame Software

The patient record is a central artifact used throughout the health care setting, not only by physicians and nurses, but by numerous hospital staff from clinicians to housekeeping. In 1991, the Institute of Medicine produced a report called The Computer-Based Patient Record (CPR) that set down a vision for computerizing the wide variety of activities in documenting, reviewing and storing the patient record. Variations of CPR systems have been known by many names, including "electronic medical records" and "clinical information systems." CPRs offer the potential for substantially reduced healthcare costs and improved patient care, but many would attribute their slow adoption to the difficulty of designing user interfaces appropriate to the incredibly complex domain of health care.

The goals for the workshop are:

We invite participation from a wide range of professionals involved with the design, development, deployment and evaluation of the CPR to discuss user interface issues, identify roadblocks in designing effective user interfaces and set an agenda for the future of user interface issues in the design of CPRs.

Up to date information on the workshop will be available at http://www.diamondbullet.com/cpr/.

Contact
Tom Brinck
Diamond Bullet Design
315 W. Huron, Suite 140
Ann Arbor, MI 48103 USA
Tel: +1 313 665 9307
tom@diamondbullet.com

Monday, April 20, 14:00 - 17:30

Tutorial: 33. Designing User Interfaces for Interactive Television
Dale Herigstad, Dale Herigstad Design; Anna M. Wichansky, Oracle

Benefits
You will learn how to design and evaluate user interfaces for interactive television, Internet appliances using television displays and interactive kiosks. You will understand the differences between computer and television technologies.

Origins
This is a new tutorial for CHI 98.

Features

Audience
User interface professionals interested in designing and testing interfaces for interactive TV. Basic knowledge of user interface design, development and testing is assumed.

Presentation
Lecture, demonstrations, videos and group exercise.

Instructors
Dale Herigstad is an Emmy Award-winning director/designer of motion graphics for television and film since 1978, and interaction designer since 1991. His credits include TV and film graphics for Robert Abel, Rhythm & Hues, other West Coast design and production studios, the TCI and Time Warner Full Service Network (FSN) interactive television trials, and on-air graphics for the CBS Winter Olympics. Anna Wichansky is an applied experimental psychologist specializing in how people interact with technology. She has worked in the telecommunications and computing industries since 1978. At Silicon Graphics, Inc., she managed development of the remote control for the FSN Orlando trial and conducted usability evaluations of Dale's designs. She contributed to design and testing of the NC UI at Oracle Corporation, where she now manages the Usability Engineering Labs.

Tutorial: 34. Documenting UI Designs: Practical Techniques for Conveying Design Ideas
Paul McInerney, IBM Canada

Benefits
You will learn how to document user interface designs to simplify implementation and evaluation. You will learn several techniques and when to use each.

Origins
This is a new tutorial for CHI 98.

Features

Audience
User interface designers interested in improving how they specify/document their designs. Experience designing user interfaces is assumed.

Presentation
Lecture with hands-on exercises.

Instructor
Paul McInerney is a User Interface Designer at IBM. Over the past decade, he has worked at several firms and as a usability consultant. He has authored several publications and has used all of the techniques in this tutorial.

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Tutorial: 35. Managing Color in Interactive Systems
Mary A. Mooney, Sun Microsystems Computer Corporation

Benefits
You will learn perceptual, physiological and color management principles that underlie effective visual design with color. You will learn to apply these principles to the design of graphical user interfaces, information displays, products and virtual environments.

Origins
This tutorial has been revised from CHI 97.

Features

Audience
Anyone that designs or develops user interfaces which incorporate color including interface designers, human factors engineering, usability specialists and developers of online information.

Presentation
Lecture, slides, demonstrations.

Instructor
Mary A. Mooney is a Human Factors Engineer, Research Artist and Graphic Designer with Sun Microsystems. She has designed user interfaces for hardware products, television and Internet interfaces for companies such as Tandem Computer, Sybase, TCI, Sun and Time-Warner. In addition to her work in the computer domain, Mooney is an accomplished photographer and painter. She has taught computer graphics and spoken at several industry conferences. She is a member of SIGCHI and Color Marketing Group.

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Monday, April 20, 18:00 - 21:30

Tutorial: 36. Current Issues in Web Design
Jakob Nielsen, Sun Microsystems; Bruce 'Tog' Tognazzini, Healtheon; Erika Kindlund, JavaSoft

Benefits
You will gain an understanding of the current trends on the Web and their impact on the changing requirements for Web design.

Origins
This is a new tutorial for CHI 98.

Features
An exact list is impossible to provide because this tutorial will deal with issues that are current at the time of the conference. Some possible topics include:

Audience
Anyone interested in learning about current trends in Web design. Experience with the Web, basic Web trends and technologies, and Web design and usability is assumed.

Presentation
Lecture, demonstrations, case studies and discussion of issues raised by participants.

Instructors
Jakob Nielsen is a Sun Microsystems Distinguished Engineer. He was the user interface lead for the redesign of Sun's WWW pages, co-designed Sun's intranet, and has contributed to user interfaces for several other Web projects as well as online services and pre-Web hypertexts. In 1996, Bruce Tognazzini left his position as a Distinguished Engineer at Sun Microsystems to become Principal Scientist at Healtheon, a start-up company devoted to moving the medical industry onto the Internet. Erika Kindlund is a usability engineer at the JavaSoft division of Sun Microsystems. She conducts usability studies on the JavaSoft product line and evaluates emerging Web-enabling technologies and their impact on the user experience. Prior to joining Sun, Erika was a Human Factors Engineer at IBM's Santa Teresa Labs, developing multimedia database technology. She has also been a research scientist with the Interactive Multimedia Group at Cornell University, where she investigated collaborative design within networked multimedia environments.

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2026-03-07
chi98-web@acm.org
http://chi1998.acm.org/