CHI 98 Conference Program April 18-23, 1998, Los Angeles, CA USA

Thursday, April 23, All-at-Once

08:30 - 10:00

Demonstrations: Dynamic Documents
Session Chair: Tom Carey, University of Waterloo


Late-Breaking Results: Look and Learn: Visualization and Education Too
Session Chair: Gilbert Cockton, University of Sunderland


Panel: Is the Web Really Different from Everything Else?
Organizers

Panelists


Papers: Software Behind the Scenes
Session Chair: Fabio Paterno, CNUCE - C.N.R.


Papers: Usability of Groupware
Session Chair: Gary M. Olson, University of Michigan


Special Interest Group: Captology: The Study of Computers as Persuasive Technologies
Organizer


Special Interest Group: Children and the Internet
Organizer


08:30 - 18:00

Other Activity: CHIkids
CHIkids attendees are taking part in four areas of technology exploration: creating multimedia stories in the Multimedia Storytelling area, trying the latest educational multimedia titles in the CD-ROM Field Trips area, testing emerging software technologies with CHI researchers in the Technology Workouts area or being conference reporters using desktop publishing tools and the WWW in the CHIkids Newsroom.


11:00 - 12:30

Demonstrations: 2D & 3D Graphics
Session Chair: Andrea Mankoski, Sun Microsystems


Late-Breaking Results: Humble and Terrific! --- CHI-Lot's Web
Session Chair: Jean Sholtz, NIST


Panel: Famous HCI Educators Tell All
Organizers

Panelists


Papers: Better Health Through...
Session Chair: Angel R. Puerta, Stanford University


Papers: Computer Augmented Environments
Session Chair: Bill Gaver, Computer Related Design, Royal College of Art


Papers: Hear Here!
Session Chair: Sharon Oviatt, Oregon Graduate Institute of Science & Technology


Special Interest Group: Culture and International Software Design
Organizer


Special Interest Group: So You Want to Be a User Interface Consultant
Organizers


13:00 - 13:45

Plenary: Alien Technology - Tools of Digital Production
Mark Swain
Disney Feature Animation

Digital production in filmmaking has exploded in the 90's. The newly converted digital artists have a lavish set of 2D and 3D packages at their disposal in today's multimedia software environments. These production tools enable them to depict a wide range of expressions and special effects. The key to making these tools not feel like alien technology is to accommodate the artist's workflow by placing needed tools into the artist's hands and by providing interfaces that conform to the artist. This talk will address the impact of user interface design on digital production in the fast-paced entertainment industry.

Mark Swain has been working in digital production for over 8 years. His work has appeared in dozens of national commercials, MTV's Liquid Television, feature films, and the 1990 SIGGRAPH Film and Video Theater. Mark is currently a Technical Director/Designer at Disney Feature Animation in Los Angeles.


14:00 - 15:30

Demonstrations: Interactive Medicine
Session Chair: Richard Appleyard, Oregon Health Sciences University


Late-Breaking Results: Digital Culture, 20 Ames Street, Cambridge, MA 02139
Session Chair: Wendy E. Mackay, Centre d'Etudes de la Navigation Aérienne and LRI, Université de Paris-Sud


Panel: Baby Faces, UI Design for Small Displays
Organizer

Panelists


Papers: Science, It's Elementary
Session Chair: Debra Lieberman, Media Research Consultant


Special Interest Group: Current Issues in Assessing and Improving Documentation Usability
Organizers


Special Interest Group: Measuring Website Usability
Organizers


16:00 - 17:30

Plenary: Technological Humanism and Values-Driven Design
Brenda Laurel
Founder and Vice President, Design
Purple Moon
http://www.purple-moon.com/

The discipline of interface design is a shrinking subset of the domain of human-computer interaction. Despite our best efforts, HCI is traditionally understood as the art of slapping a friendly front-end on a functional fait accompli. Our role as advocates for "users" has been expressed in the details of the interface. But the growing pervasiveness of computers in human lives requires us to extend the scope of our advocacy; to express our values in the broader dimensions of form, structure and purpose.

In the Enlightenment, the philosophy of Humanism asserted that humans were innately improvable through their own efforts. Blind progress is humanism's evil twin. As our technologies become more profoundly formative of our future, we steal a growing portion of responsibility for our destiny from nature. Our ability to rely on nature to assert balance and wholeness appears to decline in direct proportion to the technological strides we take.

We cannot simply depend upon "human nature" or "family values" or even "the free market" to insure that the instrumentalities we develop will actually serve humanity or any individual human. If we are to advocate for humans in our technological world, how must our discipline grow? How can we do values-driven work while remaining closely attuned to actual human lives, needs and desires? The HCI community has the opportunity - and the responsibility - to make changes at the level of popular culture which will have a profound effect on the role of technology and the quality of human life.

Brenda Laurel is a 20-year entertainment software industry veteran who masterminded the four-year gender, play and technology research initiative that led to Purple Moon's creation. As Purple Moon Vice President, Design, Laurel drives the product's conceptual and creative direction toward the company mission to provide delightful and inspiring entertainment to girls ages 8-12. Laurel co-founded Purple Moon after serving as a member of the research staff at Interval Research Corporation, Purple Moon's parent company. Prior to Purple Moon, Laurel's career spanned renowned work in virtual reality, human-computer interface design and product development for companies such as Apple Computer, Atari, Activision, Fujitsu Laboratories, Lucasfilm Games, Sony Pictures and Paramount New Media.

Laurel began her career in 1977 as a computer game designer and programmer at CyberVision. She holds a B.A. in Communication and an M.F.A. and Ph.D. in theatre. She is editor of The Art of Human Computer Interface Design (1990) and author of Computers as Theatre (1991).




2026-03-07
chi98-web@acm.org
http://chi1998.acm.org/